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Audio & VO Direction
Sound Design & Supervision
Music Supervison
    game work
The Bureau: Xcom Declassified

2K Marin - 2010

The Bureau was the second project released by 2K Marin in August of 2013, a 3rd person tactical shooter.
As Audio Director, I supervised the audio creation and implementation during production.
I created various sound effects for the game, mostly scripted sequences and cinematics,
but also contributing to systemic audio as well. such as weapons and foley work.
I also supervised the music, working directly with our composer, Garry Schyman,
on the creation of the score, as well as handling all implementation.

Interactive Music

I spent a lot of time on the music design for the game. I experimented a lot with the complex interactive music system in our audio engine, Wwise. My goal was for the music to progress along with the player as they made their way through each combat encounter. I have written an article explaining what I did with examples from my Wwise session.

"Crack in the World" Level Cinematics

These two cinematics are from the of the 5th story level of the game "Crack in the World".
Sound effects house DSonic provided an initial pass at the sound design.
I took what they created and reworked them as the cinematics evolved into these final versions.
I handled all final sound effects, vo, and music editing and mixing.